The question mark by the bed mean I don't have the file in my UT folder anywhere, it doesn't scan the Cache folder as well. Or we can search manually like try to open the map and read the log message from unreal ed or UT.
So you can either make a archive file with organized file location or without the folders.. or make a umod so the client can automatically install it and they have no idea what's being installed, but depends lol.
Post by seriousbarbie on Mar 28, 2015 7:23:40 GMT -6
But I can't see the point here: under what circumstances does a player "loose" one .U-file? Maybe it gets overwritten by himself, but that's his own fault then.
A lot of software stuff consists of more than one file, and if one or more of them gets corrupt, the usual and easiest way is to download/install/extract the software from the source again. This also applies to software packages like a map distribution.
Post by LordRixuel on Mar 29, 2015 12:21:53 GMT -6
some people download manually some mutators and mods and one day they decided to delete some mutators/mods and they delete some without knowing some other maps are using it, then got missing package o.o
how come some people never rename and we never get file mismatch? o.o
Well it's their fault. Only noobs will learn or figure out somehow some other day. lol.
For the mismatch question, because mappers use beta map names before releasing an official map with official name. Example: MH-CregorBeta1, CregorBeta2_A, etc. until official release: MH-Cregor and if they are making a fix to original map = MH-CregorV2.