|
Post by Chamberly on Mar 26, 2015 23:25:48 GMT -6
File mismatch are extremely horrible I gag about it. Not fun! Another thing is, if a map is missing a file that need to be in a package, we can use a map package scanner that tell you what files needed to go with the map. Example: i.gyazo.com/872acd59bfa12b93fabe9bcb8c463911.pngThe question mark by the bed mean I don't have the file in my UT folder anywhere, it doesn't scan the Cache folder as well. Or we can search manually like try to open the map and read the log message from unreal ed or UT. So you can either make a archive file with organized file location or without the folders.. or make a umod so the client can automatically install it and they have no idea what's being installed, but depends lol.
|
|
|
Post by LordRixuel on Mar 27, 2015 1:21:39 GMT -6
so many maps lol
i manage to put my weapons in my map lol
i like itttt
|
|
|
Post by Chamberly on Mar 27, 2015 6:13:55 GMT -6
Oh yeah! Ha ha ha!
|
|
|
Post by LordRixuel on Mar 27, 2015 12:33:27 GMT -6
what happen if i give my .u files to the person and that person lose it? lol
|
|
|
Post by seriousbarbie on Mar 27, 2015 12:46:03 GMT -6
Simple - the map can't be open any more. Neither with UnrealTournament.exe nor with UnrealEd.exe.
|
|
|
Post by LordRixuel on Mar 27, 2015 13:08:19 GMT -6
how will he get it back without having me to give him back? lol
|
|
|
Post by Chamberly on Mar 27, 2015 15:12:40 GMT -6
|
|
|
Post by LordRixuel on Mar 27, 2015 15:23:39 GMT -6
Is it the same process if i want to make my own custom monsters? lol
|
|
|
Post by Chamberly on Mar 27, 2015 16:45:30 GMT -6
Depend how complex it is.
|
|
|
Post by seriousbarbie on Mar 28, 2015 7:23:40 GMT -6
But I can't see the point here: under what circumstances does a player "loose" one .U-file? Maybe it gets overwritten by himself, but that's his own fault then.
A lot of software stuff consists of more than one file, and if one or more of them gets corrupt, the usual and easiest way is to download/install/extract the software from the source again. This also applies to software packages like a map distribution.
|
|
|
Post by LordRixuel on Mar 29, 2015 0:52:46 GMT -6
what if he tried to clean his ut99 folders manually? o.o oh yeah and what to do if we have new version? lol
|
|
|
Post by Chamberly on Mar 29, 2015 7:16:49 GMT -6
What you mean clean the folder manually? Cache or other? O.o New version? Just rename it and save it in that direction... or you'll get file mismatch and I'll come and kill you.
|
|
|
Post by LordRixuel on Mar 29, 2015 12:21:53 GMT -6
some people download manually some mutators and mods and one day they decided to delete some mutators/mods and they delete some without knowing some other maps are using it, then got missing package o.o
how come some people never rename and we never get file mismatch? o.o
|
|
|
Post by Chamberly on Mar 29, 2015 17:19:37 GMT -6
Well it's their fault. Only noobs will learn or figure out somehow some other day. lol.
For the mismatch question, because mappers use beta map names before releasing an official map with official name. Example: MH-CregorBeta1, CregorBeta2_A, etc. until official release: MH-Cregor and if they are making a fix to original map = MH-CregorV2.
|
|
|
Post by LordRixuel on Mar 29, 2015 20:58:32 GMT -6
i think i finish my weapons, but im afraid they might be some kind of dependencies they are not overpowered, but just a little more stronger than normal ut weapons lol.
oh btw, how do i change my weapon design? (nali weapons have different design and shapes o.o)
|
|
|
Post by Chamberly on Mar 30, 2015 1:22:13 GMT -6
Export the model & texture. NW3 already have it (open source) so you could look at their code to see how it's added.
|
|
|
Post by LordRixuel on Mar 30, 2015 15:34:48 GMT -6
;-; too complicated. i guess i will just keep the ut99 weapon looks lol
|
|
|
Post by Chamberly on Mar 30, 2015 22:11:12 GMT -6
Tbh I've never done anything like it before. I might look into it and share with you once I got the test gun made and stuff. Unless other is willing to say.
|
|
|
Post by LordRixuel on Apr 12, 2015 13:40:26 GMT -6
Is there a way to prevent other mutators to replace my weapon in a map??
|
|
|
Post by Chamberly on Apr 13, 2015 18:06:26 GMT -6
Not sure. I heard of stuff swapper but idk about it, I couldn't be bothered looking at that mod b/c I think it seem messy lol.
I guess a few code to prevent it from happening might work but it can be crashy until the right code come along.
|
|