More info about them can be found on UT99.org. Take a look around in their tutorial section, and siegeIV & NW3 offer you a couple of weapons to look at how they are made with the source so you can make your own random ones.
Easy to add your own weapon to your map, use the actor browser to open the package you made and add it into the map like you do to regular weapons. Or another source to look at, look at maps that have their own exclusive weapon that is built in with a dependent package(s).
Um if you made a weapon, you will have to compile it and make it a .u file. If it need .ini or .int files, add that as well.But if it just need the weapon... you don't have to have the .int because the .int is what there to make it available to server via mutator, including offline.
You can pick out a weapon and download it... try adding it to your map with the actor browser. It'll be under the weapon category I think. lol. Don't save the map if you don't like the weapon, or you'll have a embedded dependent package to the map with no use.
Last Edit: Mar 24, 2015 13:47:58 GMT -6 by Chamberly: Maybe additional info work...? lol
If you give someone a map with dependent files they will need that weapon, same goes for music, textures, etc. Unless you actually embed the weapon into the map without having dependent packages. (Example, mylevel rofl)
Maybe Mars have something on his mutator that disable your mod to be displayed or to be in use. It happens. Unless you want to build something that will override his mutator from destorying the spawner for your weapon. That'd be tricky tho.
When your stuff is embedded? They can't take your weapon and put it on another map or whatever... but advanced mapper knowledge know how to drag a embedded weapon from a map and make a standalone .u file or put it in his map or whatever.
Well if the map crashed, mars could provide you the crash code of why it crashed. But if you want to build a new map, np then.
Post by seriousbarbie on Mar 26, 2015 13:33:43 GMT -6
If you do a map release, it is a good idea to put all files together in a ZIP archive that are not in the original release of UT. So of course your self created .U-files also. (In this thread I have asked for a valid list of original UT files.)
An example of a file list with MD5 sums also can be found in my info file to MH-TwinTowers as an attachment.